InstantHand Feed-Forward 3D Gaussian Splatting for
Animatable Hand Avatar Reconstruction from a Single Image

NeurIPS 2026

UNIST Vision & Learning Lab, UNIST, South Korea

* Corresponding author

A single input hand image, one forward pass, and the reconstructed canonical 3D Gaussian hand avatar rotating.

From a single hand image, InstantHand builds an animatable 3D Gaussian hand avatar in 2.84 s, with no per-subject optimization.

Abstract

Hand avatar reconstruction typically relies on multi-view capture or per-subject optimization, limiting its scalability. We introduce InstantHand, a feed-forward framework that constructs an animatable 3D Gaussian hand avatar from a single image using off-the-shelf MANO, camera, and mask estimates, without test-time optimization. To address alpha leakage that thickens thin finger contours yet is barely penalized by image-averaged losses, we propose a Soft Alpha Band regularizer that focuses supervision on silhouette boundaries. Moreover, because colors regressed from image features drift toward a learned prior even in observed regions, we introduce Reliability-gated Appearance Transfer, which carries over observed appearance from the input based on each Gaussian's rendering contribution and completes unobserved regions with the learned prior and a global source identity. InstantHand constructs an avatar in 2.84 seconds and renders at 161 FPS. It matches per-subject-optimized baselines on InterHand2.6M and remains competitive in zero-shot evaluation on HanCo.

Results

Avatars from a single image

  • 360° views: InterHand2.6M and HanCo (zero-shot) subjects with the benchmark MANO, camera, and mask; ARCTIC and an in-the-wild image with estimated ones.
  • Animation: eight subjects outside the training data, built with a SAM 3 mask and WiLoR MANO and camera, with no ground-truth annotations.
  • With fully estimated inputs, PSNR on InterHand2.6M drops by only 0.22 dB (26.21 to 25.99 dB).
Input image: InterHand2.6M source frame
InterHand2.6M
Input image: HanCo source frame
HanCo
Input image: ARCTIC hand, back of the hand
ARCTIC
Input image: in-the-wild hand with vitiligo
In-the-wild

360° views of the canonical avatars. The side hidden in the input is completed by the model.

Animation with a shared MANO pose sequence.

Comparison to per-subject optimization

  • On InterHand2.6M, InstantHand reaches 26.21 dB PSNR without any fitting, against 26.11 dB for the best per-subject-optimized method.
  • On HanCo, applied zero-shot, it reaches 20.18 dB against 20.32 dB for the best fitted baseline, at over 400× lower avatar-acquisition cost.
Ground truth 
HandAvatar5579 s
OHTA3360 s
BIGS*1380 s
InstantHand2.84 s

HanCo sequence, same source frame and inputs for every method. Times are per-subject avatar-acquisition costs. BIGS*: our single-hand adaptation of BIGS.

Video

Method

Architecture

  • A conditional transformer fuses frozen DINOv3 image features with query tokens anchored on the MANO surface and decodes them into a canonical Gaussian hand in one forward pass.
  • Gaussians keep a fixed rotation and opacity; only surface offsets, scales, and colors are predicted.
  • The avatar is animated by MANO skinning and rendered at 161 FPS; no network runs at animation time.
Pipeline: DINOv3 image features and MANO-surface query anchors feed a conditional transformer; geometry and appearance tokens are decoded into a canonical Gaussian hand, refined by Reliability-gated Appearance Transfer, deformed by MANO and rendered.
Overview of InstantHand.

Soft Alpha Band

  • Fingers are thin, and losses averaged over the full image barely penalize alpha that leaks past them, so contours thicken.
  • The Soft Alpha Band supervises rendered alpha only around the silhouette, penalizing leakage in an outer band and missing alpha in the eroded interior.
  • It raises the boundary F-score from 0.366 to 0.698. Head (LAM) and body (LHM) recipes ported to MANO under matched training reach 0.299 and 0.267.
Fingers in the ground truth, without the Soft Alpha Band, and in ours; circles magnify the finger contours.
GT, without the Soft Alpha Band (w/o SAB), and Ours.

Reliability-gated Appearance Transfer

  • Colors regressed from image features drift toward the learned prior, even where the hand is observed.
  • Each Gaussian's rendering contribution in the source view, supported by the mask, serves as its reliability.
  • Well-observed Gaussians take color from the source; the rest are completed from the learned prior and a global source identity. Geometry is untouched.
  • In the source view, this raises PSNR by 1.96 dB on InterHand2.6M and by 3.41 dB on zero-shot HanCo.
Two hands rendered in the source view: the source observation, the Stage-1 base colors without appearance transfer, and ours; circles magnify skin detail.
Source, Stage-1 base colors without appearance transfer (w/o transfer), and Ours, rendered in the source view with geometry fixed (InterHand2.6M top, HanCo bottom).

BibTeX

@inproceedings{kim2026instanthand,
  title     = {{InstantHand}: Feed-Forward {3D} {Gaussian} Splatting for Animatable Hand Avatar Reconstruction from a Single Image},
  author    = {Kim, Chanho and Ali, Muhammad Salman and Gwak, Kyeonghwan and Shaheryar, Muhammad and Park, Incheol and On, Jeongwan and Baek, Seungryul},
  booktitle = {Advances in Neural Information Processing Systems (NeurIPS)},
  year      = {2026}
}